local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
main_id = 2023
L0_1 = {}
L1_1 = 202301
L2_1 = 202302
L3_1 = 202303
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["202301"] = L1_1
L1_1 = {}
L0_1["202302"] = L1_1
L1_1 = {}
L0_1["202303"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["202301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12163
L3_1.alias = "Npc12163"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "TestLockGuard01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "TestLockPlayer01"
L4_1 = {}
L4_1.point_id = 2
L4_1.scene_id = 3
L4_1.pos = "TestLockPlayer02"
L5_1 = {}
L5_1.point_id = 3
L5_1.scene_id = 3
L5_1.pos = "TestLockPlayer03"
L6_1 = {}
L6_1.point_id = 4
L6_1.scene_id = 3
L6_1.pos = "TestLockPlayer04"
L7_1 = {}
L7_1.point_id = 5
L7_1.scene_id = 3
L7_1.pos = "TestLockPlayer05"
L8_1 = {}
L8_1.point_id = 6
L8_1.scene_id = 3
L8_1.pos = "TestLockPlayer06"
L9_1 = {}
L9_1.point_id = 7
L9_1.scene_id = 3
L9_1.pos = "TestLockPlayer07"
L10_1 = {}
L10_1.point_id = 8
L10_1.scene_id = 3
L10_1.pos = "TestLockPlayer08"
L11_1 = {}
L11_1.point_id = 9
L11_1.scene_id = 3
L11_1.pos = "TestLockPlayer09"
L12_1 = {}
L12_1.point_id = 10
L12_1.scene_id = 3
L12_1.pos = "TestLockPlayer10"
L13_1 = {}
L13_1.point_id = 11
L13_1.scene_id = 3
L13_1.pos = "TestLockPlayer11"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
L2_1[11] = L13_1
L1_1.transmit_points = L2_1
L0_1["202302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12163
L3_1.alias = "Npc12163"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "TestLockGuard01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["202303"] = L1_1
quest_data = L0_1
